Custom Maya Rigging Commissions
***PLEASE READ!!!***
BEFORE PURCHASING a tier, Please get in contact with me through discord so we can go over the model and your needs. From there, you can purchase a tier.
User: jericho2566
In need of a bespoke rig for your game? Film? I've got you covered.
I'll create a custom rig in Maya and have it tuned to your liking and ready for export to Unreal Engine.
Best part? All within a budget-friendly tier system which is suitable for indie devs and students.
TIERS
($35) FPS Hands
Perfect for FPS games. Arms rigged entirely with perfect skinning, IK controls, Camera Rig, and parallax assets.
Example with: DMC5 Nero Maya Animation Rig
Example in Maya, featuring rig, camera target and parallax assets.
($90) Tier 1: Basic Character Rig.
Includes body rig, no face rig, no physics rig, no extra assets included. Ideal for indie devs working on a budget.
Example with: Titanfall 2 Jack Cooper Maya Animation Rig
Example in Maya
($135) Tier 2: Advanced Character Rig
Includes everything in Tier 1 as well as physics controllers on accessories and limited driving systems on the character. No face rig and no extra assets. Animators will likely enjoy working with this more as opposed to Tier 1.
Example with: Splinter Cell Echelon Animation Rig Maya
Example in Maya, front with physics controllers for gear and accessories.
Back includes driving system on buttocks for accurate leg movement. (Non-functional on Gumroad version.)
($200) Tier 3: Complete Character Rig.
Includes everything in Tier 2 as well as face rig, parallax assets, custom poses, and expanded driving systems. Most comprehensive package available and suits most needs for animators.
Example with: Ghost - CrossfireX Maya Animation Rig
Face rig example in Maya.
Example in Maya, with physics controllers and face rig. (No driving systems present in Gumroad version.)
Commission Guidelines
Including but not limited to:
Pricing/General:
- Timeframe: Depends entirely on complexity of rig and volume of commissions.
- Per mesh basis. Multiple different meshes cannot be included in the file to be rigged for the price of one.
- No refunds, as a digital service, labor and work cannot be refunded.
- Up to two revisions on all tiers. Adding on to original mesh or scope creep doesn't count as a revision and may incur an extra charge.
- If the rig has any kind of import/export errors, then it will be discussed and I will resolve them without going towards revision limit. This only applies to import/export, not the actual rig.
- Hair rigging or private parts rigging are not included with any Tier.
- Extra charge incurred if weapons/props are present with the model and the client wishes it to be rigged as well.
- Tier 3 with face rig is only possible if the model meets certain prerequisites.
Model Info:
- Complete characters are preferred, but not always required. (Doesn't apply for FPS Hands!)
- For now, models should be humanoid-or near humanoid body types. Animals/Monsters won't be accepted, but maybe in the future.
- Model must have adequate topology for skinning.
- Model will need to be inspected before any rigging starts.
- Model will be rescaled to match UE5 scale.
- Bare models are accepted, with the exception of any rigging on private parts or etc.
Rigging:
- Custom controllers and such are allowed, but will count towards revision limit if not specified beforehand.
- Rule above applies to any future modifications.